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Command Knight - SD5-EN008 - Common - 1st Edition
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Command Knight - SD5-EN008 - Common - 1st Edition
Current price: $0.32
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Command Knight - SD5-EN008 - Common - 1st Edition
Current price: $0.32
Size: Moderately Played, English
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Card Rules:
Rulings powered by The Netrep API. If you control a 'Command Knight' equipped with 'Ring of Magnetism'
,
and another monster
your opponent can and must select 'Command Knight' as an attack target if he chooses to attack. If you control 2 face-up 'Command Knights'
and no other monsters
and 1 of them is equipped with 'Ring of Magnetism'
your opponent cannot attack because the 2 'Command Knights' are preventing an attack from being declared. 'Ring of Magnetism''s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack
which is impossible for your opponent to do. If 'Umi' is active and you have 'The Legendary Fisherman' on the field
your opponent can attack directly. But if you have 'Legendary Fisherman' and 'Command Knight'
your opponent cannot attack directly because of 'Command Knight'
and cannot attack 'Command Knight' because of his effect
and cannot attack 'The Legendary Fisherman'
so he cannot declare an attack (but can enter the Battle Phase to activate card effects). If you control 'Patrician of Darkness' and 'Command Knight'
and your opponent attacks
you cannot choose the 'Command Knight' as the attack target. If you control 'Command Knight' equipped with 'Raregold Armor'
your opponent can attack 'Command Knight'. If you control a 'Command Knight' and another monster
and your opponent attacks the other monster
you can use 'Shift' to select 'Command Knight' as the new attack target. You can choose your own 'Command Knight' as the attack target when your opponent attacks your 'Dreamsprite'. 'Command Knight''s effect increases its own ATK by 400 points
in addition to your other Warrior-Type monsters. If you control multiple 'Command Knights'
their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points. If 'Command Knight' is Normal Summoned
Flip summoned
or Special Summoned
its ATK is at least 1600 so your opponent can activate 'Bottomless Trap Hole'. If 'King Tiger Wanghu' is on the field face-up
and 'Command Knight' is Summoned
the effect of 'Command Knight' is applied immediately because it is a Continuous Effect
so first change 'Command Knight''s ATK to 1600. After that
'King Tiger Wanghu''s effect cannot activate because 'Command Knight''s ATK is not 1400 or lower. If 'Physical Double' creates a Mirage Token of a Warrior-Type monster while 'Command Knight' is on the field
take the current ATK (including 'Command Knight' Bonus)
then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains 'Command Knight''s +400 ATK bonus). [Re: Black Garden] When a monster is Normal or Special Summoned
any Continuous Effects that increase or decrease the monster's ATK are applied before halving the monster's ATK with 'Black Garden's' effect. For example
If 'Command Knight' is Normal or Special Summoned
when 'Black Garden' halves its ATK it also halves the ATK 'Command Knight' gained from its effect. If 'Burden of the Mighty' is active
the monster's reduced ATK is halved by 'Black Garden'. [Re: King Tiger Wanghu] If a monster's ATK when it is Summoned is less than 1400 due to the effect of other cards
such as a Field Spell Card that reduces its ATK
it is destroyed by 'King Tiger Wanghu''s effect (so apply all existing modifiers before determining if the monster is destroyed). If 'Command Knight' is Summoned
it increases its own ATK to 1600 before 'King Tiger Wanghu' can destroy it. [Re: Morphtronic Magnen] If your opponent controls 'Command Knight' and another monster with less ATK
your 'Morphtronic Magnen' cannot attack because it cannot attack the 'Command Knight'.
Passcode:
10375182
Set:
Structure Deck
ATK/DEF:
1200/1900
Card Number:
SD5-EN008
Monster Type:
Warrior
Rarity:
Common
Attribute:
Fire
Card Text:
While at least 1 other monster exists on your side of the field
your opponent cannot select this card as an attack target. Also
as long as this card remains face-up on the field
increase the ATK of all your Warrior-Type monsters by 400 points.
Level:
4
Card Type:
Effect Monster
Name:
Command Knight
Edition:
1st