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Different Dimension Gate - DR1-EN206 - Rare - Unlimited Edition
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Different Dimension Gate - DR1-EN206 - Rare - Unlimited Edition
Current price: $0.20
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Different Dimension Gate - DR1-EN206 - Rare - Unlimited Edition
Current price: $0.20
Size: Moderately Played, English
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Card Rules:
Rulings powered by The Netrep API. You select the monsters when you activate 'Different Dimension Gate'. If one player has no monsters on the field
,
you cannot activate 'Different Dimension Gate'. The controller of 'Different Dimension Gate' selects both monsters. A monster removed with 'Different Dimension Gate' doesn't take up a Monster Zone
but if there are no vacant Monster Zones when it returns to play
it is sent to the Graveyard. If a face-down monster is selected for this effect
it will remain face-down while removed from play. So if a face-down 'D.D. Scout Plane' is removed from play with this card
its effect will not activate. When a monster removed with 'Different Dimension Gate' is sent to the Graveyard with 'Miracle Dig'
the monster won't return to the field when 'Different Dimension Gate' is destroyed
but the other monster removed with 'Different Dimension Gate' will still return to the field. When a Spirit Monster is removed with 'Different Dimension Gate'
if it returns to play after the turn it was Summoned or Flip Summoned
it doesn't go back to the owner's hand. When 'Different Dimension Gate' is removed from the field
but not destroyed
because of 'Giant Trunade' or 'Emergency Provisions'
the removed monsters cannot be returned to play. When your opponent's monster on your side of the field that you control with 'Change of Heart' or 'Snatch Steal' is removed with 'Different Dimension Gate'
it returns to your side of the field when 'Different Dimension Gate' is destroyed
and then immediately returns to your opponent's side of the field. You can select a Monster Token when you activate 'Different Dimension Gate'
but the token is taken off the field. If your opponent chains 'Ring of Destruction' to your 'Different Dimension Gate'
only the surviving monster is removed from play and returns when 'Different Dimension Gate' is destroyed. When a Fusion Monster that was Special Summoned with 'Summoner of Illusions' or 'Magical Scientist' is removed from play with 'Different Dimension Gate'
it is not destroyed or returned to the Extra Deck when it returns to the field
and it no longer has 'Magical Scientist's' restriction that prevents it from attacking your opponent's Life Points directly. When you select 'Guardian Kay'est' or 'The Legendary Fisherman' as a target of 'Different Dimension' gate
only the other monster is removed and returns to the field when 'Different Dimension Gate' is destroyed. You can only use 'Different Dimension Gate's' effect when it is activated
even though it is a Continuous Spell Card. [Re: D.D. Scout Plane] If 'D.D. Scout Plane' is removed from play with 'Different Dimension Gate'
'D.D. Scout Plane''s effect activates and 'D.D. Scout Plane' is Special Summoned. If 'Different Dimension Gate' is later destroyed
the other removed monster is returned to the field at that time. [Re: Dimension Fusion] You can use 'Dimension Fusion' to Special Summon a monster removed from play with 'Different Dimension Gate'. [Re: Guardian Kay'est] If 'Guardian Kay'est' and another monster are targeted for 'Different Dimension Gate'
only the other monster is removed from play and returns when 'Different Dimension Gate' is destroyed. [Re: Lost Guardian] Example: Player A controls 2 monsters. Player B activates 'Change of Heart' to take control of one of them
then activates 'Different Dimension Gate' to remove both from play. Both monsters are in Player A's 'removed zone' while removed from play (so Player A's 'Lost Guardian' would have 1400 DEF). When 'Different Dimension Gate' is destroyed
the monster Player B took control of will return to Player B's side of the field (if possible
if not it is destroyed) before returning to Player A's side of the field. [Re: Magical Scientist] If the Fusion Monster is flipped face-down with 'Book of Moon'
or removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate'
the effect is reset and the Fusion Monster does not go back to the Extra Deck
and is not prohibited from attacking your opponent's Life Points directly. [Re: Silent Swordsman LV3] 'Silent Swordsman LV3' will negate the effects of your opponent's Spell Cards that target it
whether that Spell Card targets just 'Silent Swordsman LV3' (such as 'Soul Exchange') or multiple monsters ('Different Dimension Gate'). [Re: Spirit Reaper] 'Spirit Reaper' is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates
AND after the effect designating it as a target resolves. If you Special Summon 'Spirit Reaper' with Monster Reborn
or flip it face-down with 'Book of Moon'
or flip it face-up with 'Book of Taiyou'
it is not destroyed. If a face-down 'Spirit Reaper' is targeted with 'Change of Heart'
then Flip Summoned
it is not destroyed because it was face-down when 'Change of Heart' was activated. If 'Spirit Reaper' is targeted by the effect of 'Relinquished'
'Spirit Reaper' is an Equip Spell Card after the effect of 'Relinquished' resolves
so it is not destroyed. If 'Spirit Reaper' is removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate'
then it is removed from play so it is not destroyed. If 'Spirit Reaper' is shuffled into the Deck with 'Monster Recovery'
it's not destroyed. If 'Spirit Reaper' is returned to the hand with 'Penguin Soldier'
it's not destroyed.
Passcode:
56460688
Set:
Dark Revelations 1
Card Number:
DR1-EN206
Rarity:
Rare
Attribute:
Spell
Card Text:
Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard
return those monsters to the field in the same battle position as when they were removed from play.
Card Type:
Continuous Spell
Name:
Different Dimension Gate
Edition:
Unlimited