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Magical Hats - DB1-EN087 - Rare - Unlimited Edition

Current price: $0.42
Magical Hats - DB1-EN087 - Rare - Unlimited Edition
Magical Hats - DB1-EN087 - Rare - Unlimited Edition

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Magical Hats - DB1-EN087 - Rare - Unlimited Edition

Current price: $0.42

Size: Moderately Played, English

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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Magical Hats' if you do not have at least 2 open Monster Card Zones. You must show your opponent the 2 selected Non-Monster Cards before they are Set. If you activate 'Magical Hats' while 'Light of Intervention' is active , the cards are placed in face-up Defense Position. If you select 'Black Pendant' when it is destroyed during the end of the Battle Phase its effect activates even if it was face-down. If one of the Non-Monster Cards is removed from play with 'Interdimensional Matter Transporter' it is destroyed when it is returned to the field during the End Phase. If 'Statue of the Wicked' or 'Dark Coffin' are selected and they are destroyed while face-down their effects activate. If they are flipped by an attack and destroyed their effects do not activate. [Re: Barrier Statue of the Abyss] You cannot activate 'Magical Hats' while a Barrier Statue is in play. [Re: DNA Checkup] You cannot target a face-down Spell Card Special Summoned by 'Magical Hats'. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster and you use 'Magical Hats' with it it returns to your Spell & Trap Card Zone face-down. The other effects of 'Magical Hats' apply normally. [Re: Fatal Abacus] For the effect of 'Fatal Abacus' to trigger a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to 'Relinquished' or 'Sword Hunter' that is sent to the Graveyard will not trigger this effect. Also a Spell or Trap Card that is destroyed while being treated as a monster by the effect of 'Magical Hats' will not trigger this effect. [Re: Geartown] If 'Geartown' is Special Summoned with 'Magical Hats' you can activate its effect when it is destroyed. [Re: Jowgen the Spiritualist] While this card is on the field neither player can activate 'Scapegoat' 'Monster Reborn' 'Call of the Haunted' 'Magical Hats' 'Dedication through Light and Darkness' or any other card that Special Summons a monster. [Re: My Body as a Shield] 'My Body as a Shield' can only be used against effects that will destroy monsters at that time. So you cannot use 'My Body as a Shield' when 'Tribe-Infecting Virus' is summoned you can only use it in response to the activation of 'Tribe-Infecting Virus''s effect at which point the effect of 'Tribe-Infecting Virus' is negated and 'Tribe-Infecting Virus' is destroyed. Also you cannot use 'My Body as a Shield' against cards whose effects will not destroy a monster right away so you cannot use 'My Body as a Shield' against 'Jigen Bakudan' 'Ekibyo Drakmord' 'Steel Scorpion' 'Toon Monsters' 'Thunder Nyan Nyan' 'Gradius' Option' 'Summoner of Illusions' 'Limiter Removal' 'Premature Burial' or 'Autonomous Action Unit'. [Re: Necrovalley] If 'Necrovalley' is active and you Special Summon the Spell Card 'Gravekeeper's Servant' with 'Magical Hats' its ATK and DEF will be 500. [Re: Prime Material Dragon] 'Prime Material Dragon' can only be used against effects that will destroy monsters at that time. For example you cannot use 'Prime Material Dragon's' effect when 'Dark Armed Dragon' is Special Summoned you can only use it in response to the activation of 'Dark Armed Dragon's' effect when it targets a monster. Also you cannot use 'Prime Material Dragon's' effect against cards whose effects will not destroy a monster right away so you cannot use 'Prime Material Dragon' against 'Jigen Bakudan' or 'Arutonomous Action Unit'. [Re: Rivalry of Warlords] If you activate 'Magical Hats' while 'Rivalry of Warlords' is active the cards Special Summoned with 'Magical Hats' are unaffected by 'Rivalry of Warlords' because they have no Type. [Re: The Last Warrior from Another Planet] Neither player can activate 'Scapegoat' etc. [Re: Zoma the Spirit] If a 'Skull Zoma' is Special Summoned with 'Magical Hats' its effect will not activate when it is destroyed in battle. Passcode: 81210420 Set: Dark Beginnings 1 Card Number: DB1-EN087 Rarity: Rare Attribute: Trap Card Text: Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. Card Type: Normal Trap Name: Magical Hats Edition: Unlimited

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