At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Color: Red
Rarity: R
Cost: 2R
Pow/Tgh: 2/3 // 3/4
Card Type: Creature - Human Werewolf // Creature - Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Color: Red
Rarity: R
Cost: 2R
Pow/Tgh: 2/3 // 3/4
Card Type: Creature - Human Werewolf // Creature - Werewolf