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The Six Samurai - Irou - GLD2-EN022 - Common - Limited Edition

Current price: $0.42
The Six Samurai - Irou - GLD2-EN022 - Common - Limited Edition
The Six Samurai - Irou - GLD2-EN022 - Common - Limited Edition

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The Six Samurai - Irou - GLD2-EN022 - Common - Limited Edition

Current price: $0.42

Size: Moderately Played, English

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Card Rules: Rulings powered by The Netrep API. 'The Six Samurai - Irou's' effect that destroys the face-down , Defense Position monster is a Trigger Effect. These rulings apply for all 'The Six Samurai' monsters and 'Great Shogun Shien'.The effect 'If this card would be destroyed you can destroy a(nother) 'Six Samurai' monster you control instead.' is a Continuous Effect. You can apply this effect while resolving an effect that would destroy the monster. This effect does not target. This effect can be used during the Damage Step. If you destroy a 'Six Samurai' to save another 'Six Samurai' that would have been destroyed by battle you do so during damage calculation. The 'Six Samurai' that you destroyed instead is sent to the Graveyard at the same time that monsters destroyed by battle are sent to the Graveyard. You cannot destroy a face-down 'Six Samurai' monster instead. You cannot destroy a 'Six Samurai' monster to save more than one other 'Six Samurai' monster at the same time. Example: You control 'Yariza' in Defense Position and 'Nisashi' and 'Irou' in Attack Position. 'Mirror Force' is activated when you attack with 'Nisashi'. You can destroy 'Yariza' to save 'Nisashi' or destroy 'Yariza' to save 'Irou'. You cannot destroy 'Yariza' to save both 'Nisashi' and 'Irou' at the same time. A 'Six Samurai' monster that is in the process of being destroyed cannot be destroyed to save another 'Six Samurai' monster. For example if you control 'Yariza' 'Nisashi' and 'Irou' all in Attack Position and your opponent activates 'Mirror Force' you cannot destroy any of those 3 instead of another. You can use the effect of 'Six Samurai' monsters to prevent them from being destroyed by the effects of 'Call of the Haunted' or 'Premature Burial'. So if a 'Six Samurai' (or 'Great Shogun Shien') is targeted by 'Call of the Haunted' and 'Call of the Haunted' is destroyed you can destroy a different 'Six Samurai' monster instead of the one that was targeted by 'Call of the Haunted'. If 'Ring of Destruction' targets a 'Six Samurai' monster and you destroy a different 'Six Samurai' monster instead zero damage will be inflicted by 'Ring of Destruction'. A 'Six Samurai' monster destroyed by this effect is considered to be destroyed by the effect no matter how the other 'Six Samurai' monster would have been destroyed. If you control 2 'Six Samurai' monsters and 1 of them equipped with 'Legendary Ebon Steed' would be destroyed the effect of 'Legendary Ebon Steed' must be used. You cannot choose to destroy another 'Six Samurai' monster instead. [Re: Great Shogun Shien] Please see 'The Six Samurai - Irou' for additional rulings. [Re: Swift Samurai Storm!] If 'The Six Samurai - Irou' attacks a face-down monster and destroys it with his effect it is not considered to have been destroyed by battle. The effect of 'Swift Samurai Storm!' will not be applied. [Re: The Six Samurai - Kamon] Please see 'The Six Samurai - Irou' for additional rulings. [Re: The Six Samurai - Nisashi] Please see 'The Six Samurai - Irou' for additional rulings. [Re: The Six Samurai - Yaichi] Please see 'The Six Samurai - Irou' for additional rulings. [Re: The Six Samurai - Yariza] Please see 'The Six Samurai - Irou' for additional rulings. [Re: The Six Samurai - Zanji] Please see 'The Six Samurai - Irou' for additional rulings. [Re: The Six Samurai - Zanji] 'The Six Samurai - Zanji's' effect activates at the end of the Damage Step. If there are no other 'Six Samurai' monsters with a different name face-up on your side of the field when its effect resolves the effect disappears.Example 1: If you have 'The Six Samurai - Zanji' and 'The Six Samurai - Irou' on your side of the field and 'The Six Samurai - Zanji' attacks your opponent's face-down 'Nightmare Penguin' if your opponent returns 'The Six Samurai - Irou' to your hand the 'Nightmare Penguin' is not destroyed by 'The Six Samurai - Zanji's' effect.Example 2: If you have 'The Six Samurai - Zanji' and 'The Six Samurai - Irou' on your side of the field and 'The Six Samurai - Zanji' attacks your opponent's Attack Position 'Cyber Dragon' if you select to have 'The Six Samurai - Irou' be destroyed instead the 'Cyber Dragon' will not be destroyed by 'The Six Samurai - Zanji's' effect because 'The Six Samurai - Irou' will not be on your side of the field when 'The Six Samurai - Zanji's' effect resolves. Passcode: 27782503 Set: Gold Series 2 ATK/DEF: 1700/1200 Card Number: GLD2-EN022 Monster Type: Warrior Rarity: Common Attribute: Dark Card Text: While you control another 'Six Samurai' monster with a different name if this card attacks a face-down Defense Position monster destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card would be destroyed you can destroy another 'Six Samurai' monster you control instead. Level: 4 Card Type: Effect Monster Name: The Six Samurai - Irou Edition: Limited

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